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(Plus, in my personal opinion, it's better than Switch's Skyrim as an on-the-go RPG, even with low resolutions and other visual compromises.)īut if you do have another hardware option and aren't necessarily itching for a purely portable RPG, take a breath and look at other systems' heavily discounted versions before making this your very first way to play the game.Thanks to this animation, you no longer have to actually change resolutions, multiple times, to find the one that best fits what you’re doing. If you don't have any other consoles or a decent gaming PC, then "Switcher 3" is absolutely playable. If you've already played Witcher 3 and want an excuse to burn through it anew on the go, complete with convenient "fast forward to the expansions" shortcuts, then yes, this port is a great reason to return to Nilfgaard. However, completely new players should be warned that CDPR's cinematic vision for the game is compromised just enough to take this port out of my running for a clear-cut recommendation.
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I don't mean to say Witcher 3 is unplayable or ruined by the effort spent getting it into Switch-compatible shape. That kind of startling visual contrast shows up in this Switch port more than I expected. The next moment, a tight zoom on Geralt and his allies stutters with texture pop-in and grungy foliage effects nearby. One moment, the game will smother its scenery in some of the most handsome, pre-baked lighting effects you may have ever seen on Switch.
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But enough of the game's geometry has been noticeably de-tuned that it stands out in the game's lengthy, well-written cinema scenes (which, I should note, often struggle in the frame rate department, sometimes dipping into 10-15fps range). The lower resolution of the Switch screen makes these downgrades a little more tolerable, in my opinion. Other major settings like shadow resolution, ground textures, and hair physics have also been scaled back, which you can argue is acceptable or annoying based on your personal preferences. This was probably done to preserve facial detail on pretty much every human character in the game, which is certainly a preferable compromise, but the disconnect between an emotionally brooding Geralt and a dinky, PlayStation 2-era wall of vines is one fans will have to accept if they want to marathon this version of Witcher 3 on the go. But that system's polygon count and texture density have both been scaled back dramatically to get trees, shrubs, and other greenery working on Switch. I had to really listen to pick the effect out, but with so much spoken dialogue in this game, it's something you might pick up on.Those landscapes are covered in foliage, a fact that impressed back in 2015 with CDPR's dense rendering system working nearly as well on console as it did on PC. Any line of dialogue with sibilance will include the kind of harsh buzz you might expect from a 128Kbps MP3. We went hands-on over the weekend with the game's final retail version (which launches for Switch on Tuesday) to answer a crucial question: could we expect playability in CDPR's acclaimed adventure game on an even weaker system? Not every polygon came through unscathedĪudio compressionLike Dark Souls before it, Witcher 3's Switch version includes noticeable audio compression. This is a game, after all, whose other console versions required quite a few patches to get their most troublesome spots up to a locked 30 frames per second. This week marks the arrival of arguably the most holy-cow port yet on the portable console: CD Projekt Red's 2015 action-RPG The Witcher 3.
#Resolution switcher 720p#
What looks iffy on a full-sized TV is easier to shrug off when seen on a six-inch 720p panel. The charm of these games on Switch comes almost entirely due to them being playable on the go, at which point their severe compromises (image quality, rendering resolution) become much more acceptable. Doom 2016, Dark Souls, Elder Scrolls V: Skyrim, Wolfenstein: The New Colossus-that's a list of demanding 3D games I never expected to launch on Switch, let alone games I'd actually recommend for the system.īut I do so with a pretty hefty asterisk attached. Since Nintendo's Switch console launched in 2017, we've seen no shortage of holy-cow ports of games we never thought would work on what turned out to be the most underpowered console of this generation.